C# 클래스 UnityEditor.Audio.AudioMixerGroupController

상속: UnityEngine.Audio.AudioMixerGroup
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
AudioMixerGroupController ( AudioMixer owner ) : System
DumpHierarchy ( string title, int level ) : void
GetDisplayString ( ) : string
HasAttenuation ( ) : bool
InsertEffect ( AudioMixerEffectController effect, int index ) : void
ToString ( ) : string

비공개 메소드들

메소드 설명
GetGUIDForPitch ( ) : GUID
GetGUIDForVolume ( ) : GUID
GetValueForPitch ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot ) : float
GetValueForVolume ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot ) : float
HasDependentMixers ( ) : bool
Internal_CreateAudioMixerGroupController ( AudioMixerGroupController mono, AudioMixer owner ) : void
PreallocateGUIDs ( ) : void
SetValueForPitch ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot, float value ) : void
SetValueForVolume ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot, float value ) : void

메소드 상세

AudioMixerGroupController() 공개 메소드

public AudioMixerGroupController ( AudioMixer owner ) : System
owner UnityEngine.Audio.AudioMixer
리턴 System

DumpHierarchy() 공개 메소드

public DumpHierarchy ( string title, int level ) : void
title string
level int
리턴 void

GetDisplayString() 공개 메소드

public GetDisplayString ( ) : string
리턴 string

HasAttenuation() 공개 메소드

public HasAttenuation ( ) : bool
리턴 bool

InsertEffect() 공개 메소드

public InsertEffect ( AudioMixerEffectController effect, int index ) : void
effect AudioMixerEffectController
index int
리턴 void

ToString() 공개 메소드

public ToString ( ) : string
리턴 string