메소드 | 설명 | |
---|---|---|
_NoInputBorder ( ) : System.Runtime.CompilerServices | ||
copyWith ( BorderSide borderSide ) : Unity.UIWidgets.material.InputBorder | ||
getInnerPath ( Unity.UIWidgets.ui.Rect rect ) : Path | ||
getOuterPath ( Unity.UIWidgets.ui.Rect rect ) : Path | ||
paint ( Unity.UIWidgets.ui.Canvas canvas, Unity.UIWidgets.ui.Rect rect, float gapStart, float gapExtent = 0.0f, float gapPercentage = 0.0f ) : void | ||
scale ( float t ) : ShapeBorder |
public _NoInputBorder ( ) : System.Runtime.CompilerServices | ||
리턴 | System.Runtime.CompilerServices |
public copyWith ( BorderSide borderSide ) : Unity.UIWidgets.material.InputBorder | ||
borderSide | BorderSide | |
리턴 | Unity.UIWidgets.material.InputBorder |
public getInnerPath ( Unity.UIWidgets.ui.Rect rect ) : Path | ||
rect | Unity.UIWidgets.ui.Rect | |
리턴 | Path |
public getOuterPath ( Unity.UIWidgets.ui.Rect rect ) : Path | ||
rect | Unity.UIWidgets.ui.Rect | |
리턴 | Path |
public paint ( Unity.UIWidgets.ui.Canvas canvas, Unity.UIWidgets.ui.Rect rect, float gapStart, float gapExtent = 0.0f, float gapPercentage = 0.0f ) : void | ||
canvas | Unity.UIWidgets.ui.Canvas | |
rect | Unity.UIWidgets.ui.Rect | |
gapStart | float | |
gapExtent | float | |
gapPercentage | float | |
리턴 | void |