프로퍼티 | 타입 | 설명 | |
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borderRadius | BorderRadius | ||
gapPadding | float |
메소드 | 설명 | |
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Equals ( |
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Equals ( object obj ) : bool | ||
GetHashCode ( ) : int | ||
OutlineInputBorder ( BorderSide borderSide = null, BorderRadius borderRadius = null, float gapPadding = 4.0f ) : System.Runtime.CompilerServices | ||
copyWith ( BorderSide borderSide ) : Unity.UIWidgets.material.InputBorder | ||
copyWith ( BorderSide borderSide, BorderRadius borderRadius, float? gapPadding ) : |
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getInnerPath ( Unity.UIWidgets.ui.Rect rect ) : Path | ||
getOuterPath ( Unity.UIWidgets.ui.Rect rect ) : Path | ||
lerpFrom ( ShapeBorder a, float t ) : ShapeBorder | ||
lerpTo ( ShapeBorder b, float t ) : ShapeBorder | ||
operator ( ) : bool | ||
paint ( Unity.UIWidgets.ui.Canvas canvas, Unity.UIWidgets.ui.Rect rect, float gapStart, float gapExtent = 0.0f, float gapPercentage = 0.0f ) : void | ||
scale ( float t ) : ShapeBorder |
메소드 | 설명 | |
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_cornersAreCircular ( BorderRadius borderRadius ) : bool | ||
_gapBorderPath ( Unity.UIWidgets.ui.Canvas canvas, RRect center, float start, float extent ) : Path |
public OutlineInputBorder ( BorderSide borderSide = null, BorderRadius borderRadius = null, float gapPadding = 4.0f ) : System.Runtime.CompilerServices | ||
borderSide | BorderSide | |
borderRadius | BorderRadius | |
gapPadding | float | |
리턴 | System.Runtime.CompilerServices |
public copyWith ( BorderSide borderSide ) : Unity.UIWidgets.material.InputBorder | ||
borderSide | BorderSide | |
리턴 | Unity.UIWidgets.material.InputBorder |
public copyWith ( BorderSide borderSide, BorderRadius borderRadius, float? gapPadding ) : |
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borderSide | BorderSide | |
borderRadius | BorderRadius | |
gapPadding | float? | |
리턴 |
public getInnerPath ( Unity.UIWidgets.ui.Rect rect ) : Path | ||
rect | Unity.UIWidgets.ui.Rect | |
리턴 | Path |
public getOuterPath ( Unity.UIWidgets.ui.Rect rect ) : Path | ||
rect | Unity.UIWidgets.ui.Rect | |
리턴 | Path |
public lerpFrom ( ShapeBorder a, float t ) : ShapeBorder | ||
a | ShapeBorder | |
t | float | |
리턴 | ShapeBorder |
public lerpTo ( ShapeBorder b, float t ) : ShapeBorder | ||
b | ShapeBorder | |
t | float | |
리턴 | ShapeBorder |
public paint ( Unity.UIWidgets.ui.Canvas canvas, Unity.UIWidgets.ui.Rect rect, float gapStart, float gapExtent = 0.0f, float gapPercentage = 0.0f ) : void | ||
canvas | Unity.UIWidgets.ui.Canvas | |
rect | Unity.UIWidgets.ui.Rect | |
gapStart | float | |
gapExtent | float | |
gapPercentage | float | |
리턴 | void |