메소드 | 설명 | |
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CopyToClipboard ( string text ) : bool | ||
DismissApplication ( ) : void |
Dismisses the current application.
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DismissSplashScreen ( ) : bool |
Dismisses the splash screen.
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GetCPUInfo ( ) : Unity.Core.System.CPUInfo |
Returns current CPU information.
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GetDisplayInfo ( int displayNumber ) : Unity.Core.System.DisplayInfo |
Returns the information for the given display number. Display array starts at 1 (primary display).
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GetDisplays ( ) : int |
Returns the number of screens connected to the device.
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GetInputButtons ( ) : InputButton[] | ||
GetInputGestures ( ) : InputGesture[] | ||
GetInputMethodCurrent ( ) : InputCapability |
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GetInputMethods ( ) : InputCapability[] |
Returns input methods supported by the device.
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GetLocaleCurrent ( ) : Locale |
Returns the current Culture Information (current locale).
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GetLocaleSupported ( ) : Locale[] |
Returns the supported locales. List ordered by the "LanguageISOCode-CountryISOCode".
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GetMemoryAvailable ( MemoryUse use ) : long |
Returns memory available for the given use (application or storage).
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GetMemoryAvailable ( MemoryUse use, MemoryType type ) : long |
Returns memory available for the given use (application or storage) and type. In this case, only one type is available, so method is returning memory status depending on use.
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GetMemoryAvailableTypes ( ) : MemoryType[] |
Returns windows memory types. In this case, only Main type is available.
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GetMemoryStatus ( ) : Unity.Core.System.MemoryStatus |
Returns TOTAL memory status information.
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GetMemoryStatus ( MemoryType type ) : Unity.Core.System.MemoryStatus |
Returns memory info for the given type. In this case, only one type is available, so method is returning total memory status.
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GetOSHardwareInfo ( ) : Unity.Core.System.HardwareInfo |
Returns current Hardware information.
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GetOSInfo ( ) : Unity.Core.System.OSInfo |
Returns current Operating System information.
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GetOrientationSupported ( int displayNumber ) : DisplayOrientation[] |
All displays will accept the two available orientations: portrait and landscape.
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GetPowerInfo ( ) : Unity.Core.System.PowerInfo |
Returns current battery information.
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GetUnityContext ( ) : Unity.Core.System.UnityContext | ||
LaunchApplication ( Unity application, string query ) : void | ||
ShowSplashScreen ( ) : bool |
Shows the splash screen.
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메소드 | 설명 | |
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GetApplicationMemoryStatus ( ) : Unity.Core.System.MemoryStatus |
Returns memory information for the physical memory.
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GetDiskMemoryStatus ( ) : Unity.Core.System.MemoryStatus |
Returns space infroamtion for the local disk.
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GetDisplayInfoList ( ) : Unity.Core.System.DisplayInfo[] |
Provides information of screens connected to the device. Display 1 is the primary.
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public GetDisplayInfo ( int displayNumber ) : Unity.Core.System.DisplayInfo | ||
displayNumber | int | |
리턴 | Unity.Core.System.DisplayInfo |
public GetInputMethodCurrent ( ) : InputCapability | ||
리턴 | InputCapability |
public GetMemoryAvailable ( MemoryUse use ) : long | ||
use | MemoryUse | Memory use. |
리턴 | long |
public GetMemoryAvailable ( MemoryUse use, MemoryType type ) : long | ||
use | MemoryUse | Memory use. |
type | MemoryType | Memory type. |
리턴 | long |
public GetMemoryStatus ( ) : Unity.Core.System.MemoryStatus | ||
리턴 | Unity.Core.System.MemoryStatus |
public GetMemoryStatus ( MemoryType type ) : Unity.Core.System.MemoryStatus | ||
type | MemoryType | Memory type. |
리턴 | Unity.Core.System.MemoryStatus |
public GetOSHardwareInfo ( ) : Unity.Core.System.HardwareInfo | ||
리턴 | Unity.Core.System.HardwareInfo |
public GetOrientationSupported ( int displayNumber ) : DisplayOrientation[] | ||
displayNumber | int | Display Number |
리턴 | DisplayOrientation[] |
public GetPowerInfo ( ) : Unity.Core.System.PowerInfo | ||
리턴 | Unity.Core.System.PowerInfo |
public GetUnityContext ( ) : Unity.Core.System.UnityContext | ||
리턴 | Unity.Core.System.UnityContext |
public LaunchApplication ( Unity application, string query ) : void | ||
application | Unity | |
query | string | |
리턴 | void |