메소드 | 설명 | |
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AddStat ( string key, float value, StatAggregationMethod aggregationMethod ) : void |
Add a stat value for reporting.
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메소드 | 설명 | |
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OnMessageReceived ( Unity.MLAgents.SideChannels.IncomingMessage msg ) : void |
메소드 | 설명 | |
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StatsSideChannel ( ) : System |
Initializes the side channel. The constructor is internal because only one instance is supported at a time.
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public AddStat ( string key, float value, StatAggregationMethod aggregationMethod ) : void | ||
key | string | The stat name. |
value | float | The stat value. |
aggregationMethod | StatAggregationMethod | How multiple values should be treated. |
리턴 | void |
protected OnMessageReceived ( Unity.MLAgents.SideChannels.IncomingMessage msg ) : void | ||
msg | Unity.MLAgents.SideChannels.IncomingMessage | |
리턴 | void |