C# 클래스 Unity.IL2CPP.Marshaling.MarshalInfoWriters.HandleRefMarshalInfoWriter

상속: MarshalableMarshalInfoWriter
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
CanMarshalTypeFromNative ( ) : bool
CanMarshalTypeToNative ( ) : bool
GetMarshalingException ( ) : string
HandleRefMarshalInfoWriter ( TypeReference type, bool forByReferenceType ) : Mono.Cecil
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void

메소드 상세

CanMarshalTypeFromNative() 공개 메소드

public CanMarshalTypeFromNative ( ) : bool
리턴 bool

CanMarshalTypeToNative() 공개 메소드

public CanMarshalTypeToNative ( ) : bool
리턴 bool

GetMarshalingException() 공개 메소드

public GetMarshalingException ( ) : string
리턴 string

HandleRefMarshalInfoWriter() 공개 메소드

public HandleRefMarshalInfoWriter ( TypeReference type, bool forByReferenceType ) : Mono.Cecil
type Mono.Cecil.TypeReference
forByReferenceType bool
리턴 Mono.Cecil

WriteMarshalVariableFromNative() 공개 메소드

public WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
variableName string
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
리턴 string

WriteMarshalVariableFromNative() 공개 메소드

public WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
variableName string
destinationVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshalVariableToNative() 공개 메소드

public WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
destinationVariable string
managedVariableName string
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshaledTypeForwardDeclaration() 공개 메소드

public WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void
writer CppCodeWriter
리턴 void