C# Class Unity.IL2CPP.Marshaling.MarshalInfoWriters.HandleRefMarshalInfoWriter

Inheritance: MarshalableMarshalInfoWriter
Afficher le fichier Open project: CarlosHBC/UnityDecompiled

Méthodes publiques

Méthode Description
CanMarshalTypeFromNative ( ) : bool
CanMarshalTypeToNative ( ) : bool
GetMarshalingException ( ) : string
HandleRefMarshalInfoWriter ( TypeReference type, bool forByReferenceType ) : Mono.Cecil
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void

Method Details

CanMarshalTypeFromNative() public méthode

public CanMarshalTypeFromNative ( ) : bool
Résultat bool

CanMarshalTypeToNative() public méthode

public CanMarshalTypeToNative ( ) : bool
Résultat bool

GetMarshalingException() public méthode

public GetMarshalingException ( ) : string
Résultat string

HandleRefMarshalInfoWriter() public méthode

public HandleRefMarshalInfoWriter ( TypeReference type, bool forByReferenceType ) : Mono.Cecil
type Mono.Cecil.TypeReference
forByReferenceType bool
Résultat Mono.Cecil

WriteMarshalVariableFromNative() public méthode

public WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
variableName string
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
Résultat string

WriteMarshalVariableFromNative() public méthode

public WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
variableName string
destinationVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
Résultat void

WriteMarshalVariableToNative() public méthode

public WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
destinationVariable string
managedVariableName string
metadataAccess IRuntimeMetadataAccess
Résultat void

WriteMarshaledTypeForwardDeclaration() public méthode

public WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void
writer CppCodeWriter
Résultat void