C# 클래스 Unity.IL2CPP.Marshaling.MarshalInfoWriters.BlittableByReferenceMarshalInfoWriter

상속: DefaultMarshalInfoWriter
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
BlittableByReferenceMarshalInfoWriter ( Mono.Cecil.ByReferenceType type, MarshalType marshalType, Mono.Cecil.MarshalInfo marshalInfo ) : Mono.Cecil
WriteMarshalEmptyVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalEmptyVariableToNative ( CppCodeWriter writer, ManagedMarshalValue variableName, IList methodParameters ) : string
WriteMarshalOutParameterFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalOutParameterToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void

메소드 상세

BlittableByReferenceMarshalInfoWriter() 공개 메소드

public BlittableByReferenceMarshalInfoWriter ( Mono.Cecil.ByReferenceType type, MarshalType marshalType, Mono.Cecil.MarshalInfo marshalInfo ) : Mono.Cecil
type Mono.Cecil.ByReferenceType
marshalType MarshalType
marshalInfo Mono.Cecil.MarshalInfo
리턴 Mono.Cecil

WriteMarshalEmptyVariableFromNative() 공개 메소드

public WriteMarshalEmptyVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
variableName string
methodParameters IList
metadataAccess IRuntimeMetadataAccess
리턴 string

WriteMarshalEmptyVariableToNative() 공개 메소드

public WriteMarshalEmptyVariableToNative ( CppCodeWriter writer, ManagedMarshalValue variableName, IList methodParameters ) : string
writer CppCodeWriter
variableName Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
리턴 string

WriteMarshalOutParameterFromNative() 공개 메소드

public WriteMarshalOutParameterFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
variableName string
destinationVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshalOutParameterToNative() 공개 메소드

public WriteMarshalOutParameterToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
destinationVariable string
managedVariableName string
methodParameters IList
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshalVariableFromNative() 공개 메소드

public WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
variableName string
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
리턴 string

WriteMarshalVariableFromNative() 공개 메소드

public WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
variableName string
destinationVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshalVariableToNative() 공개 메소드

public WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
managedVariableName string
metadataAccess IRuntimeMetadataAccess
리턴 string

WriteMarshalVariableToNative() 공개 메소드

public WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
destinationVariable string
managedVariableName string
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshaledTypeForwardDeclaration() 공개 메소드

public WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void
writer CppCodeWriter
리턴 void