C# Class Unity.IL2CPP.Marshaling.MarshalInfoWriters.BlittableByReferenceMarshalInfoWriter

Inheritance: DefaultMarshalInfoWriter
Afficher le fichier Open project: CarlosHBC/UnityDecompiled

Méthodes publiques

Méthode Description
BlittableByReferenceMarshalInfoWriter ( Mono.Cecil.ByReferenceType type, MarshalType marshalType, Mono.Cecil.MarshalInfo marshalInfo ) : Mono.Cecil
WriteMarshalEmptyVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalEmptyVariableToNative ( CppCodeWriter writer, ManagedMarshalValue variableName, IList methodParameters ) : string
WriteMarshalOutParameterFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalOutParameterToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void

Method Details

BlittableByReferenceMarshalInfoWriter() public méthode

public BlittableByReferenceMarshalInfoWriter ( Mono.Cecil.ByReferenceType type, MarshalType marshalType, Mono.Cecil.MarshalInfo marshalInfo ) : Mono.Cecil
type Mono.Cecil.ByReferenceType
marshalType MarshalType
marshalInfo Mono.Cecil.MarshalInfo
Résultat Mono.Cecil

WriteMarshalEmptyVariableFromNative() public méthode

public WriteMarshalEmptyVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
variableName string
methodParameters IList
metadataAccess IRuntimeMetadataAccess
Résultat string

WriteMarshalEmptyVariableToNative() public méthode

public WriteMarshalEmptyVariableToNative ( CppCodeWriter writer, ManagedMarshalValue variableName, IList methodParameters ) : string
writer CppCodeWriter
variableName Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
Résultat string

WriteMarshalOutParameterFromNative() public méthode

public WriteMarshalOutParameterFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
variableName string
destinationVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
Résultat void

WriteMarshalOutParameterToNative() public méthode

public WriteMarshalOutParameterToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
destinationVariable string
managedVariableName string
methodParameters IList
metadataAccess IRuntimeMetadataAccess
Résultat void

WriteMarshalVariableFromNative() public méthode

public WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
variableName string
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
Résultat string

WriteMarshalVariableFromNative() public méthode

public WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
variableName string
destinationVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
Résultat void

WriteMarshalVariableToNative() public méthode

public WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
managedVariableName string
metadataAccess IRuntimeMetadataAccess
Résultat string

WriteMarshalVariableToNative() public méthode

public WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
destinationVariable string
managedVariableName string
metadataAccess IRuntimeMetadataAccess
Résultat void

WriteMarshaledTypeForwardDeclaration() public méthode

public WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void
writer CppCodeWriter
Résultat void