프로퍼티 | 타입 | 설명 | |
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TAB_SIZE | float |
메소드 | 설명 | |
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Center ( ObjectMerge.EmptyVoid element ) : void | ||
ChildOfParent ( |
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ClearLog ( ) : void | ||
Foldout ( bool &open, |
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Foldout ( bool &open, |
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Foldout ( bool &open, string title, ObjectMerge.EmptyVoid draw ) : void | ||
Foldout ( bool &open, string title, ObjectMerge.EmptyVoid draw, ObjectMerge.EmptyVoid moreLabel ) : void | ||
GameObjectToList ( |
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Indent ( ObjectMerge.EmptyVoid draw ) : void | ||
Indent ( float width, ObjectMerge.EmptyVoid draw ) : void | ||
IsPrefabParent ( |
Determine whether the object is part of a prefab, and if it is the root of the prefab tree
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PingButton ( string content, Object obj ) : void | ||
PropEqual ( UnityEditor.SerializedProperty mine, UnityEditor.SerializedProperty theirs, |
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SetProperty ( UnityEditor.SerializedProperty from, UnityEditor.SerializedProperty to ) : void |
메소드 | 설명 | |
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CheckChildren ( UnityEditor.SerializedProperty mine, UnityEditor.SerializedProperty theirs, |
public static Center ( ObjectMerge.EmptyVoid element ) : void | ||
element | ObjectMerge.EmptyVoid | |
리턴 | void |
public static ChildOfParent ( |
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obj | ||
parent | ||
리턴 | bool |
public static Foldout ( bool &open, |
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open | bool | |
content | ||
draw | ObjectMerge.EmptyVoid | |
리턴 | void |
public static Foldout ( bool &open, |
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open | bool | |
content | ||
draw | ObjectMerge.EmptyVoid | |
moreLabel | ObjectMerge.EmptyVoid | |
리턴 | void |
public static Foldout ( bool &open, string title, ObjectMerge.EmptyVoid draw ) : void | ||
open | bool | |
title | string | |
draw | ObjectMerge.EmptyVoid | |
리턴 | void |
public static Foldout ( bool &open, string title, ObjectMerge.EmptyVoid draw, ObjectMerge.EmptyVoid moreLabel ) : void | ||
open | bool | |
title | string | |
draw | ObjectMerge.EmptyVoid | |
moreLabel | ObjectMerge.EmptyVoid | |
리턴 | void |
public static GameObjectToList ( |
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obj | ||
list | List |
|
리턴 | void |
public static Indent ( ObjectMerge.EmptyVoid draw ) : void | ||
draw | ObjectMerge.EmptyVoid | |
리턴 | void |
public static Indent ( float width, ObjectMerge.EmptyVoid draw ) : void | ||
width | float | |
draw | ObjectMerge.EmptyVoid | |
리턴 | void |
public static IsPrefabParent ( |
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g | ||
리턴 | bool |
public static PingButton ( string content, Object obj ) : void | ||
content | string | |
obj | Object | |
리턴 | void |
public static PropEqual ( UnityEditor.SerializedProperty mine, UnityEditor.SerializedProperty theirs, |
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mine | UnityEditor.SerializedProperty | |
theirs | UnityEditor.SerializedProperty | |
mineParent | ||
theirsParent | ||
리턴 | IEnumerable |
public static SetProperty ( UnityEditor.SerializedProperty from, UnityEditor.SerializedProperty to ) : void | ||
from | UnityEditor.SerializedProperty | |
to | UnityEditor.SerializedProperty | |
리턴 | void |