C# Class UniMerge.Util

Datei anzeigen Open project: dggriffin/Rain-Rain-Ritual

Public Properties

Property Type Description
TAB_SIZE float

Public Methods

Method Description
Center ( ObjectMerge.EmptyVoid element ) : void
ChildOfParent ( GameObject obj, GameObject parent ) : bool
ClearLog ( ) : void
Foldout ( bool &open, GUIContent content, ObjectMerge.EmptyVoid draw ) : void
Foldout ( bool &open, GUIContent content, ObjectMerge.EmptyVoid draw, ObjectMerge.EmptyVoid moreLabel ) : void
Foldout ( bool &open, string title, ObjectMerge.EmptyVoid draw ) : void
Foldout ( bool &open, string title, ObjectMerge.EmptyVoid draw, ObjectMerge.EmptyVoid moreLabel ) : void
GameObjectToList ( GameObject obj, List list ) : void
Indent ( ObjectMerge.EmptyVoid draw ) : void
Indent ( float width, ObjectMerge.EmptyVoid draw ) : void
IsPrefabParent ( GameObject g ) : bool

Determine whether the object is part of a prefab, and if it is the root of the prefab tree

PingButton ( string content, Object obj ) : void
PropEqual ( UnityEditor.SerializedProperty mine, UnityEditor.SerializedProperty theirs, GameObject mineParent, GameObject theirsParent ) : IEnumerable
SetProperty ( UnityEditor.SerializedProperty from, UnityEditor.SerializedProperty to ) : void

Private Methods

Method Description
CheckChildren ( UnityEditor.SerializedProperty mine, UnityEditor.SerializedProperty theirs, GameObject mineParent, GameObject theirsParent ) : IEnumerable

Method Details

Center() public static method

public static Center ( ObjectMerge.EmptyVoid element ) : void
element ObjectMerge.EmptyVoid
return void

ChildOfParent() public static method

public static ChildOfParent ( GameObject obj, GameObject parent ) : bool
obj UnityEngine.GameObject
parent UnityEngine.GameObject
return bool

ClearLog() public static method

public static ClearLog ( ) : void
return void

Foldout() public static method

public static Foldout ( bool &open, GUIContent content, ObjectMerge.EmptyVoid draw ) : void
open bool
content UnityEngine.GUIContent
draw ObjectMerge.EmptyVoid
return void

Foldout() public static method

public static Foldout ( bool &open, GUIContent content, ObjectMerge.EmptyVoid draw, ObjectMerge.EmptyVoid moreLabel ) : void
open bool
content UnityEngine.GUIContent
draw ObjectMerge.EmptyVoid
moreLabel ObjectMerge.EmptyVoid
return void

Foldout() public static method

public static Foldout ( bool &open, string title, ObjectMerge.EmptyVoid draw ) : void
open bool
title string
draw ObjectMerge.EmptyVoid
return void

Foldout() public static method

public static Foldout ( bool &open, string title, ObjectMerge.EmptyVoid draw, ObjectMerge.EmptyVoid moreLabel ) : void
open bool
title string
draw ObjectMerge.EmptyVoid
moreLabel ObjectMerge.EmptyVoid
return void

GameObjectToList() public static method

public static GameObjectToList ( GameObject obj, List list ) : void
obj UnityEngine.GameObject
list List
return void

Indent() public static method

public static Indent ( ObjectMerge.EmptyVoid draw ) : void
draw ObjectMerge.EmptyVoid
return void

Indent() public static method

public static Indent ( float width, ObjectMerge.EmptyVoid draw ) : void
width float
draw ObjectMerge.EmptyVoid
return void

IsPrefabParent() public static method

Determine whether the object is part of a prefab, and if it is the root of the prefab tree
public static IsPrefabParent ( GameObject g ) : bool
g UnityEngine.GameObject
return bool

PingButton() public static method

public static PingButton ( string content, Object obj ) : void
content string
obj Object
return void

PropEqual() public static method

public static PropEqual ( UnityEditor.SerializedProperty mine, UnityEditor.SerializedProperty theirs, GameObject mineParent, GameObject theirsParent ) : IEnumerable
mine UnityEditor.SerializedProperty
theirs UnityEditor.SerializedProperty
mineParent UnityEngine.GameObject
theirsParent UnityEngine.GameObject
return IEnumerable

SetProperty() public static method

public static SetProperty ( UnityEditor.SerializedProperty from, UnityEditor.SerializedProperty to ) : void
from UnityEditor.SerializedProperty
to UnityEditor.SerializedProperty
return void

Property Details

TAB_SIZE public_oe static_oe property

public static float TAB_SIZE
return float