메소드 | 설명 | |
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Back ( ) : ISceneFileEntity |
Go back in the stack and restack the element in the Forward histoy.
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Back ( bool restack ) : ISceneFileEntity |
Go back in the stack. If restack is tryu, restack the element in the Forward histoy.
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Clear ( ) : void |
Clear this instance.
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Forward ( ) : ISceneFileEntity |
Go Gorward.
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GetBackStack ( ) : string[] |
Gets the Back stack as an array.
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GetForwardStack ( ) : string[] |
Gets the forward stack as an array.
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Load ( ) : void | ||
Push ( ISceneFileEntity scene ) : void |
Push the specified scene.
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Save ( ) : void | ||
SceneHistory ( ) : System.Collections.Generic |
메소드 | 설명 | |
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ClearStringCache ( ) : void | ||
LoadHistory ( string name, Stack |
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SaveHistory ( string name, Stack |
public Back ( bool restack ) : ISceneFileEntity | ||
restack | bool | If set to |
리턴 | ISceneFileEntity |
public SceneHistory ( ) : System.Collections.Generic | ||
리턴 | System.Collections.Generic |