Method | Description | |
---|---|---|
Back ( ) : ISceneFileEntity |
Go back in the stack and restack the element in the Forward histoy.
|
|
Back ( bool restack ) : ISceneFileEntity |
Go back in the stack. If restack is tryu, restack the element in the Forward histoy.
|
|
Clear ( ) : void |
Clear this instance.
|
|
Forward ( ) : ISceneFileEntity |
Go Gorward.
|
|
GetBackStack ( ) : string[] |
Gets the Back stack as an array.
|
|
GetForwardStack ( ) : string[] |
Gets the forward stack as an array.
|
|
Load ( ) : void | ||
Push ( ISceneFileEntity scene ) : void |
Push the specified scene.
|
|
Save ( ) : void | ||
SceneHistory ( ) : System.Collections.Generic |
Method | Description | |
---|---|---|
ClearStringCache ( ) : void | ||
LoadHistory ( string name, Stack |
||
SaveHistory ( string name, Stack |
public Back ( bool restack ) : ISceneFileEntity | ||
restack | bool | If set to |
return | ISceneFileEntity |
public Push ( ISceneFileEntity scene ) : void | ||
scene | ISceneFileEntity | Scene. |
return | void |
public SceneHistory ( ) : System.Collections.Generic | ||
return | System.Collections.Generic |