C# 클래스 TuneBlaster_.ExplosionParticleSystem

specialization of ParticleSystem which creates a fiery explosion.combined with ExplosionSmokeParticleSystem for best effect.
상속: ParticleSystem
파일 보기 프로젝트 열기: kiniry-teaching/UCD 1 사용 예제들

공개 메소드들

메소드 설명
ExplosionParticleSystem ( Engine game, int howManyEffects ) : System

보호된 메소드들

메소드 설명
InitializeConstants ( ) : void

give this particle system its behavior and properties.

InitializeParticle ( Particle p, Vector2 where ) : void

메소드 상세

ExplosionParticleSystem() 공개 메소드

public ExplosionParticleSystem ( Engine game, int howManyEffects ) : System
game Engine
howManyEffects int
리턴 System

InitializeConstants() 보호된 메소드

give this particle system its behavior and properties.
protected InitializeConstants ( ) : void
리턴 void

InitializeParticle() 보호된 메소드

protected InitializeParticle ( Particle p, Vector2 where ) : void
p Particle
where Vector2
리턴 void