C# 클래스 Tilengine.Animation

Animation management
파일 보기 프로젝트 열기: megamarc/Tilengine

공개 메소드들

메소드 설명
Disable ( ) : bool

SetPaletteAnimation ( Palette palette, Sequence sequence, bool blend ) : bool

SetPaletteAnimationSource ( Palette palette ) : bool

SetSpriteAnimation ( int spriteIndex, Sequence sequence, int loop ) : bool

SetTilemapAnimation ( int layerIndex, Sequence sequence ) : bool

SetTilesetAnimation ( int layerIndex, Sequence sequence ) : bool

비공개 메소드들

메소드 설명
TLN_DisableAnimation ( int index ) : bool
TLN_GetAnimationState ( int index ) : bool
TLN_GetAvailableAnimation ( ) : int
TLN_SetAnimationDelay ( int index, int delay ) : bool
TLN_SetPaletteAnimation ( int index, IntPtr palette, IntPtr sequence, [ blend ) : bool
TLN_SetPaletteAnimationSource ( int index, IntPtr palette ) : bool
TLN_SetSpriteAnimation ( int index, int nsprite, IntPtr sequence, int loop ) : bool
TLN_SetTilemapAnimation ( int index, int nlayer, IntPtr sequence ) : bool
TLN_SetTilesetAnimation ( int index, int nlayer, IntPtr sequence ) : bool

메소드 상세

Disable() 공개 메소드

public Disable ( ) : bool
리턴 bool

SetPaletteAnimation() 공개 메소드

public SetPaletteAnimation ( Palette palette, Sequence sequence, bool blend ) : bool
palette Palette
sequence Sequence
blend bool
리턴 bool

SetPaletteAnimationSource() 공개 메소드

public SetPaletteAnimationSource ( Palette palette ) : bool
palette Palette
리턴 bool

SetSpriteAnimation() 공개 메소드

public SetSpriteAnimation ( int spriteIndex, Sequence sequence, int loop ) : bool
spriteIndex int
sequence Sequence
loop int
리턴 bool

SetTilemapAnimation() 공개 메소드

public SetTilemapAnimation ( int layerIndex, Sequence sequence ) : bool
layerIndex int
sequence Sequence
리턴 bool

SetTilesetAnimation() 공개 메소드

public SetTilesetAnimation ( int layerIndex, Sequence sequence ) : bool
layerIndex int
sequence Sequence
리턴 bool