프로퍼티 | 타입 | 설명 | |
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active | bool | ||
alpha | int | ||
color | Color | ||
customData | object | ||
dCount | float | ||
fadeIn | float | ||
firstFrame | bool | ||
frame | |||
lavaBubbles | int | ||
noGravity | bool | ||
noLight | bool | ||
position | Vector2 | ||
rotation | float | ||
scale | float | ||
shader | ArmorShaderData | ||
type | int | ||
velocity | Vector2 |
메소드 | 설명 | |
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CloneDust ( |
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CloneDust ( int dustIndex ) : |
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GetAlpha ( Color newColor ) : Color | ||
GetColor ( Color newColor ) : Color | ||
NewDust ( Vector2 Position, int Width, int Height, int Type, float SpeedX = 0.0f, float SpeedY = 0.0f, int Alpha, Color newColor = default(Color), float Scale = 1f ) : int | ||
QuickDust ( Point tileCoords, Color color ) : |
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QuickDust ( Vector2 pos, Color color ) : |
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QuickDustLine ( Vector2 start, Vector2 end, float splits, Color color ) : void | ||
UpdateDust ( ) : void | ||
dustWater ( ) : int |
public static NewDust ( Vector2 Position, int Width, int Height, int Type, float SpeedX = 0.0f, float SpeedY = 0.0f, int Alpha, Color newColor = default(Color), float Scale = 1f ) : int | ||
Position | Vector2 | |
Width | int | |
Height | int | |
Type | int | |
SpeedX | float | |
SpeedY | float | |
Alpha | int | |
newColor | Color | |
Scale | float | |
리턴 | int |
public static QuickDust ( Point tileCoords, Color color ) : |
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tileCoords | Point | |
color | Color | |
리턴 |
public static QuickDust ( Vector2 pos, Color color ) : |
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pos | Vector2 | |
color | Color | |
리턴 |
public static QuickDustLine ( Vector2 start, Vector2 end, float splits, Color color ) : void | ||
start | Vector2 | |
end | Vector2 | |
splits | float | |
color | Color | |
리턴 | void |
public Rectangle,Microsoft.Xna.Framework frame | ||
리턴 |