메소드 | 설명 | |
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ClearChestLocation ( int x, int y ) : void | ||
ClearTile ( int x, int y, bool frameNeighbors = false ) : void | ||
ClearWall ( int x, int y, bool frameNeighbors = false ) : void | ||
DebugRegen ( ) : void | ||
DebugRotate ( ) : void | ||
Find ( |
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Gen ( |
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TileFrame ( int x, int y, bool frameNeighbors = false ) : void | ||
WireLine ( |
public static ClearChestLocation ( int x, int y ) : void | ||
x | int | |
y | int | |
리턴 | void |
public static ClearTile ( int x, int y, bool frameNeighbors = false ) : void | ||
x | int | |
y | int | |
frameNeighbors | bool | |
리턴 | void |
public static ClearWall ( int x, int y, bool frameNeighbors = false ) : void | ||
x | int | |
y | int | |
frameNeighbors | bool | |
리턴 | void |
public static Find ( |
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origin | ||
search | ||
result | ||
리턴 | bool |
public static Gen ( |
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origin | ||
shape | ||
action | ||
리턴 | bool |
public static TileFrame ( int x, int y, bool frameNeighbors = false ) : void | ||
x | int | |
y | int | |
frameNeighbors | bool | |
리턴 | void |
public static WireLine ( |
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start | ||
end | ||
리턴 | void |