C# 클래스 Terraria.GameContent.UI.Elements.UICharacterListItem

상속: UIPanel
파일 보기 프로젝트 열기: EmuDevs/EDTerraria 1 사용 예제들

공개 메소드들

메소드 설명
CompareTo ( object obj ) : int
MouseOut ( UIMouseEvent evt ) : void
MouseOver ( UIMouseEvent evt ) : void
UICharacterListItem ( PlayerFileData data ) : Microsoft.Xna.Framework

보호된 메소드들

메소드 설명
DrawSelf ( SpriteBatch spriteBatch ) : void

비공개 메소드들

메소드 설명
ButtonMouseOut ( UIMouseEvent evt, UIElement listeningElement ) : void
DeleteButtonClick ( UIMouseEvent evt, UIElement listeningElement ) : void
DeleteMouseOut ( UIMouseEvent evt, UIElement listeningElement ) : void
DeleteMouseOver ( UIMouseEvent evt, UIElement listeningElement ) : void
DrawPanel ( SpriteBatch spriteBatch, Vector2 position, float width ) : void
FavoriteButtonClick ( UIMouseEvent evt, UIElement listeningElement ) : void
FavoriteMouseOver ( UIMouseEvent evt, UIElement listeningElement ) : void
PlayGame ( UIMouseEvent evt, UIElement listeningElement ) : void
PlayMouseOver ( UIMouseEvent evt, UIElement listeningElement ) : void

메소드 상세

CompareTo() 공개 메소드

public CompareTo ( object obj ) : int
obj object
리턴 int

DrawSelf() 보호된 메소드

protected DrawSelf ( SpriteBatch spriteBatch ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
리턴 void

MouseOut() 공개 메소드

public MouseOut ( UIMouseEvent evt ) : void
evt Terraria.UI.UIMouseEvent
리턴 void

MouseOver() 공개 메소드

public MouseOver ( UIMouseEvent evt ) : void
evt Terraria.UI.UIMouseEvent
리턴 void

UICharacterListItem() 공개 메소드

public UICharacterListItem ( PlayerFileData data ) : Microsoft.Xna.Framework
data Terraria.IO.PlayerFileData
리턴 Microsoft.Xna.Framework