프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_GoTo | Mogre.Quaternion | ||
m_MainBody | MogreNewt.Body | ||
m_Onground | int | ||
m_PlayerNode | Mogre.Node | ||
m_Pose | |||
m_SecondBody | MogreNewt.Body | ||
m_State | CharacterState | ||
m_adrenaline | float | ||
m_bBackward | bool | ||
m_bBoost | bool | ||
m_bForward | bool | ||
m_bLeft | bool | ||
m_bRight | bool | ||
m_jumpForce | float | ||
m_jumpLimit | int | ||
m_myPoses | LogicState>.Dictionary |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
player_join | MogreNewt.Joint |
메소드 | 설명 | |
---|---|---|
BackwardButtonPressed ( ) : void | ||
BackwardButtonReleased ( ) : void | ||
BodyForceCallback ( MogreNewt body, float timeStep, int threadIndex ) : void | ||
BodyTransformCallback ( MogreNewt sender, Mogre orientation, Mogre position, int threadIndex ) : void | ||
BoostButtonPressed ( ) : void | ||
BoostButtonReleased ( ) : void | ||
ChangePoseTo ( string poseName ) : void | ||
CrouchButtonPressed ( ) : void | ||
ForwardButtonPressed ( ) : void | ||
ForwardButtonReleased ( ) : void | ||
JumpButtonPressed ( ) : void | ||
LeftButtonPressed ( ) : void | ||
LeftButtonReleased ( ) : void | ||
PlayerController ( Mogre node, Mogre entity, float mass ) : System | ||
RightButtonPressed ( ) : void | ||
RightButtonReleased ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
initLogicStates ( ) : void |
public BodyForceCallback ( MogreNewt body, float timeStep, int threadIndex ) : void | ||
body | MogreNewt | |
timeStep | float | |
threadIndex | int | |
리턴 | void |
public BodyTransformCallback ( MogreNewt sender, Mogre orientation, Mogre position, int threadIndex ) : void | ||
sender | MogreNewt | |
orientation | Mogre | |
position | Mogre | |
threadIndex | int | |
리턴 | void |
public PlayerController ( Mogre node, Mogre entity, float mass ) : System | ||
node | Mogre | |
entity | Mogre | |
mass | float | |
리턴 | System |