C# 클래스 TEditXNA.Terraria.Textures

파일 보기 프로젝트 열기: TEdit/Terraria-Map-Editor 1 사용 예제들

공개 메소드들

메소드 설명
GetArmorBody ( int num ) : Texture
GetArmorFemale ( int num ) : Texture
GetArmorHead ( int num ) : Texture
GetArmorLegs ( int num ) : Texture
GetBackground ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
GetItem ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
GetLiquid ( int num ) : Texture
GetMisc ( string name ) : Texture
GetNPC ( int num ) : Texture
GetShroomTop ( int num ) : Texture
GetTile ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
GetTree ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
GetTreeBranches ( int num ) : Texture
GetTreeTops ( int num ) : Texture
GetUnderworld ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
GetWall ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
Textures ( IServiceProvider serviceProvider, GraphicsDevice gdDevice ) : System

비공개 메소드들

메소드 설명
LoadTexture ( string path ) : Microsoft.Xna.Framework.Graphics.Texture2D

메소드 상세

GetArmorBody() 공개 메소드

public GetArmorBody ( int num ) : Texture
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetArmorFemale() 공개 메소드

public GetArmorFemale ( int num ) : Texture
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetArmorHead() 공개 메소드

public GetArmorHead ( int num ) : Texture
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetArmorLegs() 공개 메소드

public GetArmorLegs ( int num ) : Texture
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetBackground() 공개 메소드

public GetBackground ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture2D

GetItem() 공개 메소드

public GetItem ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture2D

GetLiquid() 공개 메소드

public GetLiquid ( int num ) : Texture
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetMisc() 공개 메소드

public GetMisc ( string name ) : Texture
name string
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetNPC() 공개 메소드

public GetNPC ( int num ) : Texture
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetShroomTop() 공개 메소드

public GetShroomTop ( int num ) : Texture
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetTile() 공개 메소드

public GetTile ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture2D

GetTree() 공개 메소드

public GetTree ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture2D

GetTreeBranches() 공개 메소드

public GetTreeBranches ( int num ) : Texture
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetTreeTops() 공개 메소드

public GetTreeTops ( int num ) : Texture
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture

GetUnderworld() 공개 메소드

public GetUnderworld ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture2D

GetWall() 공개 메소드

public GetWall ( int num ) : Microsoft.Xna.Framework.Graphics.Texture2D
num int
리턴 Microsoft.Xna.Framework.Graphics.Texture2D

Textures() 공개 메소드

public Textures ( IServiceProvider serviceProvider, GraphicsDevice gdDevice ) : System
serviceProvider IServiceProvider
gdDevice GraphicsDevice
리턴 System