프로퍼티 | 타입 | 설명 | |
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IAttachedObject | void | ||
IAttachedObject | void | ||
IProceduralAnimationFactory | |||
OnAnimationStopped | void |
메소드 | 설명 | |
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PlayEffect ( AnimationEffectDirection direction ) : void |
Indicates that the effect should start playing.
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StopEffect ( ) : void |
Indicates that the effect should complete itself now and stop.
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메소드 | 설명 | |
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AnimationEffect ( ) : System |
Initializes an AnimationEffect instance.
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CreateEffectAnimation ( AnimationEffectDirection direction ) : |
Creates the animation representing the effect.
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GetEffectiveInterpolation ( ) : |
Gets the effective interpolation to use for animations created by the effect.
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GetTarget ( ) : |
Gets the target of the effect. This resolves the TargetName property value into an actual object if one has been specified.
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OnAttach ( ) : void | ||
OnCompleted ( ) : void |
Indicates that the effect has completed playing.
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OnDetach ( ) : void | ||
OnStarting ( ) : void |
Indicates that the effect is about to be played.
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메소드 | 설명 | |
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IAttachedObject ( ) : void | ||
IAttachedObject ( |
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IProceduralAnimationFactory ( ) : |
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OnAnimationStopped ( object sender, |
protected abstract CreateEffectAnimation ( AnimationEffectDirection direction ) : |
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direction | AnimationEffectDirection | The direction of the animation. |
리턴 |
protected GetEffectiveInterpolation ( ) : |
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리턴 |
public PlayEffect ( AnimationEffectDirection direction ) : void | ||
direction | AnimationEffectDirection | Indicates whether to play the direction in forward direction or reverse direction. |
리턴 | void |