C# 클래스 System.Html.Media.Graphics.WebGL.WebGL2RenderingContext

상속: WebGLRenderingContext
파일 보기 프로젝트 열기: Saltarelle/SaltarelleWeb

공개 메소드들

메소드 설명
BeginQuery ( int target, WebGLQuery queryObject ) : void
BindBufferBase ( int target, int index, WebGLBuffer buffer ) : void
BindBufferRange ( int target, int index, WebGLBuffer buffer, long offset, long size ) : void
BindVertexArray ( WebGLVertexArray arrayObject ) : void
CreateQuery ( ) : WebGLQuery
CreateVertexArray ( ) : WebGLVertexArray
DeleteQuery ( WebGLQuery queryObject ) : void
DeleteVertexArray ( WebGLVertexArray arrayObject ) : void
DrawArraysInstanced ( int mode, int first, int count, int primcount ) : void
DrawBuffers ( int buffers ) : void
DrawElementsInstanced ( int mode, int count, int type, long offset, int primcount ) : void
EndQuery ( int target ) : void
GetParameterIndexed ( int pname, int index ) : object
GetQuery ( int target, int pname ) : WebGLQuery
GetQueryObject ( WebGLQuery queryObject, int pname ) : object
IsQuery ( WebGLQuery queryObject ) : bool
IsVertexArray ( WebGLVertexArray arrayObject ) : bool
VertexAttribDivisor ( int index, int divisor ) : void

비공개 메소드들

메소드 설명
WebGL2RenderingContext ( ) : System.Runtime.CompilerServices

메소드 상세

BeginQuery() 공개 메소드

public BeginQuery ( int target, WebGLQuery queryObject ) : void
target int
queryObject WebGLQuery
리턴 void

BindBufferBase() 공개 메소드

public BindBufferBase ( int target, int index, WebGLBuffer buffer ) : void
target int
index int
buffer WebGLBuffer
리턴 void

BindBufferRange() 공개 메소드

public BindBufferRange ( int target, int index, WebGLBuffer buffer, long offset, long size ) : void
target int
index int
buffer WebGLBuffer
offset long
size long
리턴 void

BindVertexArray() 공개 메소드

public BindVertexArray ( WebGLVertexArray arrayObject ) : void
arrayObject WebGLVertexArray
리턴 void

CreateQuery() 공개 메소드

public CreateQuery ( ) : WebGLQuery
리턴 WebGLQuery

CreateVertexArray() 공개 메소드

public CreateVertexArray ( ) : WebGLVertexArray
리턴 WebGLVertexArray

DeleteQuery() 공개 메소드

public DeleteQuery ( WebGLQuery queryObject ) : void
queryObject WebGLQuery
리턴 void

DeleteVertexArray() 공개 메소드

public DeleteVertexArray ( WebGLVertexArray arrayObject ) : void
arrayObject WebGLVertexArray
리턴 void

DrawArraysInstanced() 공개 메소드

public DrawArraysInstanced ( int mode, int first, int count, int primcount ) : void
mode int
first int
count int
primcount int
리턴 void

DrawBuffers() 공개 메소드

public DrawBuffers ( int buffers ) : void
buffers int
리턴 void

DrawElementsInstanced() 공개 메소드

public DrawElementsInstanced ( int mode, int count, int type, long offset, int primcount ) : void
mode int
count int
type int
offset long
primcount int
리턴 void

EndQuery() 공개 메소드

public EndQuery ( int target ) : void
target int
리턴 void

GetParameterIndexed() 공개 메소드

public GetParameterIndexed ( int pname, int index ) : object
pname int
index int
리턴 object

GetQuery() 공개 메소드

public GetQuery ( int target, int pname ) : WebGLQuery
target int
pname int
리턴 WebGLQuery

GetQueryObject() 공개 메소드

public GetQueryObject ( WebGLQuery queryObject, int pname ) : object
queryObject WebGLQuery
pname int
리턴 object

IsQuery() 공개 메소드

public IsQuery ( WebGLQuery queryObject ) : bool
queryObject WebGLQuery
리턴 bool

IsVertexArray() 공개 메소드

public IsVertexArray ( WebGLVertexArray arrayObject ) : bool
arrayObject WebGLVertexArray
리턴 bool

VertexAttribDivisor() 공개 메소드

public VertexAttribDivisor ( int index, int divisor ) : void
index int
divisor int
리턴 void