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설명 |
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IsAbility ( this @event, string abilityId ) : bool |
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IsAbilityActivate ( this @event ) : bool |
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IsAbilityCancel ( this @event ) : bool |
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IsAbilityDeactivate ( this @event ) : bool |
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IsAbilityInturrupt ( this @event ) : bool |
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IsApplyEffect ( this @event ) : bool |
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IsDeath ( this @event ) : bool |
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IsEffectName ( this @event, EffectName name ) : bool |
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IsEffectType ( this @event, EffectType type ) : bool |
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IsEnterCombat ( this @event ) : bool |
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IsEvent ( this @event ) : bool |
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IsExitCombat ( this @event ) : bool |
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IsNpcDeath ( this @event ) : bool |
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IsNpcKill ( this @event ) : bool |
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IsPlayerCompanion ( this @event ) : bool |
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IsPlayerDeath ( this @event ) : bool |
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IsPlayerKill ( this @event ) : bool |
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IsRemoveEffect ( this @event ) : bool |
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IsRestore ( this @event ) : bool |
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IsSafeLogin ( this @event ) : bool |
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IsSpend ( this @event ) : bool |
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IsSurrender ( this @event ) : bool |
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IsThisPlayer ( this @event ) : bool |
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IsThisPlayerDeath ( this @event ) : bool |
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IsUnknown ( this @event ) : bool |
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