Method | Description | |
---|---|---|
IsAbility ( this @event, string abilityId ) : bool | ||
IsAbilityActivate ( this @event ) : bool | ||
IsAbilityCancel ( this @event ) : bool | ||
IsAbilityDeactivate ( this @event ) : bool | ||
IsAbilityInturrupt ( this @event ) : bool | ||
IsApplyEffect ( this @event ) : bool | ||
IsDeath ( this @event ) : bool | ||
IsEffectName ( this @event, EffectName name ) : bool | ||
IsEffectType ( this @event, EffectType type ) : bool | ||
IsEnterCombat ( this @event ) : bool | ||
IsEvent ( this @event ) : bool | ||
IsExitCombat ( this @event ) : bool | ||
IsNpcDeath ( this @event ) : bool | ||
IsNpcKill ( this @event ) : bool | ||
IsPlayerCompanion ( this @event ) : bool | ||
IsPlayerDeath ( this @event ) : bool | ||
IsPlayerKill ( this @event ) : bool | ||
IsRemoveEffect ( this @event ) : bool | ||
IsRestore ( this @event ) : bool | ||
IsSafeLogin ( this @event ) : bool | ||
IsSpend ( this @event ) : bool | ||
IsSurrender ( this @event ) : bool | ||
IsThisPlayer ( this @event ) : bool | ||
IsThisPlayerDeath ( this @event ) : bool | ||
IsUnknown ( this @event ) : bool |
Method | Description | |
---|---|---|
IsTargetAnotherPlayer ( this @event ) : bool |
public static IsAbility ( this @event, string abilityId ) : bool | ||
@event | this | |
abilityId | string | |
return | bool |
public static IsAbilityActivate ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsAbilityCancel ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsAbilityDeactivate ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsAbilityInturrupt ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsApplyEffect ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsEffectName ( this @event, EffectName name ) : bool | ||
@event | this | |
name | EffectName | |
return | bool |
public static IsEffectType ( this @event, EffectType type ) : bool | ||
@event | this | |
type | EffectType | |
return | bool |
public static IsEnterCombat ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsExitCombat ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsNpcDeath ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsNpcKill ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsPlayerCompanion ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsPlayerDeath ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsPlayerKill ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsRemoveEffect ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsRestore ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsSafeLogin ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsSurrender ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsThisPlayer ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsThisPlayerDeath ( this @event ) : bool | ||
@event | this | |
return | bool |
public static IsUnknown ( this @event ) : bool | ||
@event | this | |
return | bool |