C# 클래스 SurvivorNinja.Behaviors.PlayerBehavior

상속: Behavior
파일 보기 프로젝트 열기: WaveEngine/QuickStarters 1 사용 예제들

공개 메소드들

메소드 설명
PlayerBehavior ( ) : System

Initializes a new instance of the PlayerBehavior class.

Reset ( ) : void

Reset the player

보호된 메소드들

메소드 설명
DefaultValues ( ) : void

Sets the default values

Initialize ( ) : void
ResolveDependencies ( ) : void

Resolves the dependencies needed for this instance to work.

Update ( System.TimeSpan gameTime ) : void

Allows this instance to execute custom logic during its Update.

This method will not be executed if the T:WaveEngine.Framework.Component, or the T:WaveEngine.Framework.Entity owning it are not Active.

메소드 상세

DefaultValues() 보호된 메소드

Sets the default values
protected DefaultValues ( ) : void
리턴 void

Initialize() 보호된 메소드

protected Initialize ( ) : void
리턴 void

PlayerBehavior() 공개 메소드

Initializes a new instance of the PlayerBehavior class.
public PlayerBehavior ( ) : System
리턴 System

Reset() 공개 메소드

Reset the player
public Reset ( ) : void
리턴 void

ResolveDependencies() 보호된 메소드

Resolves the dependencies needed for this instance to work.
protected ResolveDependencies ( ) : void
리턴 void

Update() 보호된 메소드

Allows this instance to execute custom logic during its Update.
This method will not be executed if the T:WaveEngine.Framework.Component, or the T:WaveEngine.Framework.Entity owning it are not Active.
protected Update ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The game time.
리턴 void