C# 클래스 SuperSocket.ClientEngine.Proxy.Socks4aConnector

상속: SuperSocket.ClientEngine.Proxy.Socks4Connector
파일 보기 프로젝트 열기: kerryjiang/SuperSocket.ClientEngine

공개 메소드들

메소드 설명
Connect ( EndPoint remoteEndPoint ) : void
Socks4aConnector ( EndPoint proxyEndPoint, SocketClientAccessPolicyProtocol clientAccessPolicyProtocol, string userID ) : System
Socks4aConnector ( EndPoint proxyEndPoint, string userID ) : System

보호된 메소드들

메소드 설명
GetSendingBuffer ( EndPoint targetEndPoint, int &actualLength ) : byte[]
HandleFaultStatus ( byte status ) : void

메소드 상세

Connect() 공개 메소드

public Connect ( EndPoint remoteEndPoint ) : void
remoteEndPoint System.Net.EndPoint
리턴 void

GetSendingBuffer() 보호된 메소드

protected GetSendingBuffer ( EndPoint targetEndPoint, int &actualLength ) : byte[]
targetEndPoint System.Net.EndPoint
actualLength int
리턴 byte[]

HandleFaultStatus() 보호된 메소드

protected HandleFaultStatus ( byte status ) : void
status byte
리턴 void

Socks4aConnector() 공개 메소드

public Socks4aConnector ( EndPoint proxyEndPoint, SocketClientAccessPolicyProtocol clientAccessPolicyProtocol, string userID ) : System
proxyEndPoint System.Net.EndPoint
clientAccessPolicyProtocol SocketClientAccessPolicyProtocol
userID string
리턴 System

Socks4aConnector() 공개 메소드

public Socks4aConnector ( EndPoint proxyEndPoint, string userID ) : System
proxyEndPoint System.Net.EndPoint
userID string
리턴 System