메소드 | 설명 | |
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AddOutEdge ( |
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Clone ( |
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GetRelatedNodes ( HashSet |
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LoadData ( GameMasterNode>.Dictionary |
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PostLoadFixup ( ) : void | ||
UpdateGraph ( Microsoft.Msagl.Drawing.Graph graph ) : void | ||
UpdateGraphNode ( Microsoft.Msagl.Drawing.Node graphNode ) : void |
메소드 | 설명 | |
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FixupLoot ( string selector ) : void | ||
MakeNodePrivate ( Microsoft.Msagl.Drawing.Node node ) : void | ||
UpdateOutEdges ( Microsoft.Msagl.Drawing.Graph graph ) : void |
public AddOutEdge ( |
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nodeFile | ||
리턴 | bool |
public abstract Clone ( |
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nodeFile | ||
리턴 |
public abstract LoadData ( GameMasterNode>.Dictionary |
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allNodes | GameMasterNode>.Dictionary | |
리턴 | void |
protected MakeNodePrivate ( Microsoft.Msagl.Drawing.Node node ) : void | ||
node | Microsoft.Msagl.Drawing.Node | |
리턴 | void |
public UpdateGraph ( Microsoft.Msagl.Drawing.Graph graph ) : void | ||
graph | Microsoft.Msagl.Drawing.Graph | |
리턴 | void |
public UpdateGraphNode ( Microsoft.Msagl.Drawing.Node graphNode ) : void | ||
graphNode | Microsoft.Msagl.Drawing.Node | |
리턴 | void |
protected abstract UpdateOutEdges ( Microsoft.Msagl.Drawing.Graph graph ) : void | ||
graph | Microsoft.Msagl.Drawing.Graph | |
리턴 | void |