메소드 | 설명 | |
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AddOutEdge ( |
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Clone ( |
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GetAllArcs ( ) : IList |
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GetRelatedNodes ( HashSet |
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LoadData ( GameMasterNode>.Dictionary |
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UpdateGraphNode ( Microsoft.Msagl.Drawing.Node graphNode ) : void |
메소드 | 설명 | |
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UpdateOutEdges ( Microsoft.Msagl.Drawing.Graph graph ) : void |
public AddOutEdge ( |
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nodeFile | ||
리턴 | bool |
public Clone ( |
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nodeFile | ||
리턴 |
public LoadData ( GameMasterNode>.Dictionary |
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allNodes | GameMasterNode>.Dictionary | |
리턴 | void |
public UpdateGraphNode ( Microsoft.Msagl.Drawing.Node graphNode ) : void | ||
graphNode | Microsoft.Msagl.Drawing.Node | |
리턴 | void |
protected UpdateOutEdges ( Microsoft.Msagl.Drawing.Graph graph ) : void | ||
graph | Microsoft.Msagl.Drawing.Graph | |
리턴 | void |