C# 클래스 Spine.IkConstraint

상속: IConstraint
파일 보기 프로젝트 열기: EsotericSoftware/spine-runtimes 1 사용 예제들

공개 메소드들

메소드 설명
Apply ( ) : void
Apply ( Bone parent, Bone child, float targetX, float targetY, int bendDir, float alpha ) : void

Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as possible. The target is specified in the world coordinate system.

Apply ( Bone bone, float targetX, float targetY, float alpha ) : void

Adjusts the bone rotation so the tip is as close to the target position as possible. The target is specified in the world coordinate system.

IkConstraint ( IkConstraintData data, Skeleton skeleton ) : System
ToString ( ) : String
Update ( ) : void

메소드 상세

Apply() 공개 메소드

public Apply ( ) : void
리턴 void

Apply() 정적인 공개 메소드

Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as possible. The target is specified in the world coordinate system.
static public Apply ( Bone parent, Bone child, float targetX, float targetY, int bendDir, float alpha ) : void
parent Bone
child Bone A direct descendant of the parent bone.
targetX float
targetY float
bendDir int
alpha float
리턴 void

Apply() 정적인 공개 메소드

Adjusts the bone rotation so the tip is as close to the target position as possible. The target is specified in the world coordinate system.
static public Apply ( Bone bone, float targetX, float targetY, float alpha ) : void
bone Bone
targetX float
targetY float
alpha float
리턴 void

IkConstraint() 공개 메소드

public IkConstraint ( IkConstraintData data, Skeleton skeleton ) : System
data IkConstraintData
skeleton Skeleton
리턴 System

ToString() 공개 메소드

public ToString ( ) : String
리턴 String

Update() 공개 메소드

public Update ( ) : void
리턴 void