C# 클래스 Spine.Unity.Editor.SpineInspectorUtility

파일 보기 프로젝트 열기: EsotericSoftware/spine-runtimes 1 사용 예제들

Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
CenteredButton ( GUIContent content, float height = 20f, bool sideSpace = true ) : bool
GetRenderersSerializedObject ( SerializedObject serializedObject ) : SerializedObject
LargeCenteredButton ( GUIContent content, bool sideSpace = true ) : bool
LargeCenteredButton ( string label, bool sideSpace = true ) : bool
PluralThenS ( int n ) : string
Pluralize ( int n, string singular, string plural ) : string
PropertyFieldFitLabel ( SerializedProperty property, GUIContent label = null, float extraSpace = 5f ) : void
PropertyFieldWideLabel ( SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150 ) : void
SortingPropertyFields ( SerializedSortingProperties prop, bool applyModifiedProperties ) : void
TargetsUseSameData ( SerializedObject so ) : bool
UndoRedoPerformed ( UnityEngine current ) : bool

메소드 상세

CenteredButton() 공개 정적인 메소드

public static CenteredButton ( GUIContent content, float height = 20f, bool sideSpace = true ) : bool
content UnityEngine.GUIContent
height float
sideSpace bool
리턴 bool

GetRenderersSerializedObject() 공개 정적인 메소드

public static GetRenderersSerializedObject ( SerializedObject serializedObject ) : SerializedObject
serializedObject UnityEditor.SerializedObject
리턴 UnityEditor.SerializedObject

LargeCenteredButton() 공개 정적인 메소드

public static LargeCenteredButton ( GUIContent content, bool sideSpace = true ) : bool
content UnityEngine.GUIContent
sideSpace bool
리턴 bool

LargeCenteredButton() 공개 정적인 메소드

public static LargeCenteredButton ( string label, bool sideSpace = true ) : bool
label string
sideSpace bool
리턴 bool

PluralThenS() 공개 정적인 메소드

public static PluralThenS ( int n ) : string
n int
리턴 string

Pluralize() 공개 정적인 메소드

public static Pluralize ( int n, string singular, string plural ) : string
n int
singular string
plural string
리턴 string

PropertyFieldFitLabel() 공개 정적인 메소드

public static PropertyFieldFitLabel ( SerializedProperty property, GUIContent label = null, float extraSpace = 5f ) : void
property SerializedProperty
label GUIContent
extraSpace float
리턴 void

PropertyFieldWideLabel() 공개 정적인 메소드

public static PropertyFieldWideLabel ( SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150 ) : void
property SerializedProperty
label GUIContent
minimumLabelWidth float
리턴 void

SortingPropertyFields() 공개 정적인 메소드

public static SortingPropertyFields ( SerializedSortingProperties prop, bool applyModifiedProperties ) : void
prop SerializedSortingProperties
applyModifiedProperties bool
리턴 void

TargetsUseSameData() 공개 정적인 메소드

public static TargetsUseSameData ( SerializedObject so ) : bool
so SerializedObject
리턴 bool

UndoRedoPerformed() 공개 정적인 메소드

public static UndoRedoPerformed ( UnityEngine current ) : bool
current UnityEngine
리턴 bool