프로퍼티 | 타입 | 설명 | |
---|---|---|---|
NormalsLabel | |||
PMAVertexColorsLabel | |||
SkeletonDataAssetLabel | |||
advancedFoldout | bool | ||
isInspectingPrefab | bool | ||
showBoneNames | bool | ||
skeletonDataAsset | UnityEditor.SerializedProperty | ||
sortingProperties |
메소드 | 설명 | |
---|---|---|
DrawSkeletonUtilityButton ( bool multi ) : void | ||
OnInspectorGUI ( ) : void | ||
OnSceneGUI ( ) : void | ||
ReapplySeparatorSlotNames ( SkeletonRenderer skeletonRenderer ) : void | ||
SeparatorsField ( UnityEditor.SerializedProperty separatorSlotNames ) : void |
메소드 | 설명 | |
---|---|---|
DrawInspectorGUI ( bool multi ) : void | ||
OnEnable ( ) : void |
public DrawSkeletonUtilityButton ( bool multi ) : void | ||
multi | bool | |
리턴 | void |
public static ReapplySeparatorSlotNames ( SkeletonRenderer skeletonRenderer ) : void | ||
skeletonRenderer | SkeletonRenderer | |
리턴 | void |
public static SeparatorsField ( UnityEditor.SerializedProperty separatorSlotNames ) : void | ||
separatorSlotNames | UnityEditor.SerializedProperty | |
리턴 | void |
protected GUIContent,UnityEngine PMAVertexColorsLabel | ||
리턴 |
protected GUIContent,UnityEngine SkeletonDataAssetLabel | ||
리턴 |
protected SerializedProperty,UnityEditor skeletonDataAsset | ||
리턴 | UnityEditor.SerializedProperty |