프로퍼티 | 타입 | 설명 | |
---|---|---|---|
aiAmg | |||
characterDelay | float | ||
defaultHudInfo | bl_HudInfo | ||
glitchEffects | Colorful.Glitch[] | ||
quests | List |
||
radioAmg | |||
testMode | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
currentQuest | int |
메소드 | 설명 | |
---|---|---|
BeginQuest ( ) : void | ||
CleanupAndRestart ( ) : void | ||
CompleteQuest ( int i ) : void | ||
DisplayDialogue ( List |
||
DisplayPermanentObjective ( string objective ) : void | ||
SetProceed ( bool b, int i ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
DisplayDialogueCoroutine ( List |
||
GlitchOut ( float waitTime = 1f ) : IEnumerator | ||
Restart ( ) : IEnumerator |
public DisplayDialogue ( List |
||
displayTexts | List |
|
qo | ||
isHuman | bool | |
리턴 | void |
protected DisplayDialogueCoroutine ( List |
||
displayTexts | List |
|
qo | ||
isHuman | bool | |
리턴 | IEnumerator |
public DisplayPermanentObjective ( string objective ) : void | ||
objective | string | |
리턴 | void |
protected GlitchOut ( float waitTime = 1f ) : IEnumerator | ||
waitTime | float | |
리턴 | IEnumerator |
public AudioMixerGroup,UnityEngine.Audio aiAmg | ||
리턴 |
public AudioMixerGroup,UnityEngine.Audio radioAmg | ||
리턴 |