프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BASE_MUSIC | |||
JENN_ACTIVATED | |||
JENN_CONSOLEDAMAGED | |||
JENN_DAMAGEWHEELS | |||
JENN_EQUIPWHEELS | |||
JENN_FINDLIFT | |||
JENN_FIXLIFT | |||
JENN_GOODROVER | |||
JENN_LOOKAROUND | |||
JENN_SCAVENGEWIRES | |||
JENN_SEEROVER | |||
START_MUSIC | |||
TUNNEL_MUSIC | |||
WIND_EFFECT | |||
autoIntensity | AutoIntensity | ||
blowingLandslide | bool | ||
bundleOfWires | Ingredient | ||
cameraDriver | |||
canister | Ingredient | ||
characterDriver | |||
displaySpeed | float | ||
explosive | Ingredient | ||
fuelCell | Ingredient | ||
glitchEffect | Colorful.Glitch | ||
introObjectives | List |
||
mouseLook | MouseLook | ||
powerCrystal | Ingredient | ||
questWaypoints | List |
||
tunnelEnterObjective | |||
tunnelExitObjective | |||
waypointManager | bl_HudManager | ||
wheels | Ingredient | ||
wires | Ingredient |
메소드 | 설명 | |
---|---|---|
Next ( ) : void | ||
SetExplosive ( bool landslide ) : void |
메소드 | 설명 | |
---|---|---|
AudioFade ( |
||
Awake ( ) : void | ||
Choice ( ) : IEnumerator | ||
DelayedClose ( |
||
DisplaySubObjectives ( ) : IEnumerator | ||
GlitchOut ( float waitTime = 1f ) : IEnumerator | ||
Load ( ) : IEnumerator | ||
RunShelfQuest ( ) : IEnumerator | ||
RunTunnels ( ) : IEnumerator | ||
RunTutorial ( ) : IEnumerator | ||
ShowObjective ( |
public AudioClip,UnityEngine JENN_CONSOLEDAMAGED | ||
리턴 |
public AudioClip,UnityEngine JENN_DAMAGEWHEELS | ||
리턴 |
public AudioClip,UnityEngine JENN_SCAVENGEWIRES | ||
리턴 |
public GameObject,UnityEngine tunnelEnterObjective | ||
리턴 |
public GameObject,UnityEngine tunnelExitObjective | ||
리턴 |