프로퍼티 | 타입 | 설명 | |
---|---|---|---|
animationSpeed | float | ||
animator | |||
cameraPath | UnityEngine.Transform[] | ||
lookPoint | |||
pathResolution | float | ||
playerCamera | |||
screenNotificationRoot | |||
tier1 | |||
tier2 | |||
tier3 |
메소드 | 설명 | |
---|---|---|
Close ( ) : void | ||
CloseNote ( ) : void | ||
Open ( ) : void | ||
Open ( InventoryIngredient i1, InventoryIngredient i2, InventoryIngredient i3, InventoryIngredient rareIngredient, float rareDropChance ) : void | ||
OpenNote ( ) : void |
메소드 | 설명 | |
---|---|---|
DelayedClose ( ) : IEnumerator | ||
LateUpdate ( ) : void | ||
Travel ( bool forwards ) : void |
public Open ( InventoryIngredient i1, InventoryIngredient i2, InventoryIngredient i3, InventoryIngredient rareIngredient, float rareDropChance ) : void | ||
i1 | InventoryIngredient | |
i2 | InventoryIngredient | |
i3 | InventoryIngredient | |
rareIngredient | InventoryIngredient | |
rareDropChance | float | |
리턴 | void |
public GameObject,UnityEngine screenNotificationRoot | ||
리턴 |