메소드 | 설명 | |
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Deactivate ( ) : void | ||
EndMove ( |
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Freeze ( ) : void | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
MoveController ( |
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OnNext ( GameStateManager value ) : void | ||
RemoveMove ( |
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StartMove ( Vector2 characterPosition, Vector2 characterVelocity, |
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UnFreeze ( ) : void | ||
Unload ( ) : void | ||
Update ( Microsoft gameTime ) : void | ||
newMove ( MoveStats stats, bool right ) : |
메소드 | 설명 | |
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Collision ( |
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Explode ( Explotion explotion, Vector2 pos ) : void | ||
ExplodeHit ( |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
public MoveController ( |
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screen | ||
characterStats | ||
index | int | |
리턴 | System |
public RemoveMove ( |
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move | ||
리턴 | void |
public StartMove ( Vector2 characterPosition, Vector2 characterVelocity, |
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characterPosition | Vector2 | |
characterVelocity | Vector2 | |
move | ||
리턴 | void |
public newMove ( MoveStats stats, bool right ) : |
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stats | MoveStats | |
right | bool | |
리턴 |