C# 클래스 SmartboyDevelopments.Haxxit.MonoGame.GameStates.MapPlayGameState

상속: HaxxitGameState
파일 보기 프로젝트 열기: smartboyathome/Haxxit 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
display_map_state MapDisplayGameState
turn_done_button DrawableRectangle

공개 메소드들

메소드 설명
Draw ( SpriteBatch sprite_batch ) : void
DrawProgramHead ( SmartboyDevelopments.Haxxit p, SmartboyDevelopments.Haxxit head_node ) : DrawableRectangle
Init ( ) : void
LoadContent ( GraphicsDevice graphics, SpriteBatch sprite_batch, Microsoft.Xna.Framework.Content.ContentManager content ) : void
MapPlayGameState ( MapDisplayGameState background_state ) : System
NewMediator ( SimplePubSub mediator ) : void
OnButtonInside ( DrawableRectangle rectangle ) : void
OnButtonOutside ( DrawableRectangle rectangle ) : void
OnLeaveMapClick ( DrawableRectangle rectangle ) : void
OnProgramClick ( DrawableRectangle rectangle ) : void
OnTurnDoneClick ( DrawableRectangle rectangle ) : void
OnUndoClick ( DrawableRectangle rectangle ) : void
SubscribeAll ( ) : void
Update ( ) : void

비공개 메소드들

메소드 설명
MapChangedListener ( SimplePubSub notifiable, string channel, object sender, EventArgs args ) : void
MapHackedListener ( SimplePubSub notifiable, string channel, object sender, EventArgs args ) : void
SilicoinNodeListener ( SimplePubSub notifiable, string channel, object sender, EventArgs args ) : void
TurnDoneListener ( SimplePubSub notifiable, string channel, object sender, EventArgs args ) : void

메소드 상세

Draw() 공개 메소드

public Draw ( SpriteBatch sprite_batch ) : void
sprite_batch Microsoft.Xna.Framework.Graphics.SpriteBatch
리턴 void

DrawProgramHead() 공개 메소드

public DrawProgramHead ( SmartboyDevelopments.Haxxit p, SmartboyDevelopments.Haxxit head_node ) : DrawableRectangle
p SmartboyDevelopments.Haxxit
head_node SmartboyDevelopments.Haxxit
리턴 DrawableRectangle

Init() 공개 메소드

public Init ( ) : void
리턴 void

LoadContent() 공개 메소드

public LoadContent ( GraphicsDevice graphics, SpriteBatch sprite_batch, Microsoft.Xna.Framework.Content.ContentManager content ) : void
graphics GraphicsDevice
sprite_batch Microsoft.Xna.Framework.Graphics.SpriteBatch
content Microsoft.Xna.Framework.Content.ContentManager
리턴 void

MapPlayGameState() 공개 메소드

public MapPlayGameState ( MapDisplayGameState background_state ) : System
background_state MapDisplayGameState
리턴 System

NewMediator() 공개 메소드

public NewMediator ( SimplePubSub mediator ) : void
mediator SimplePubSub
리턴 void

OnButtonInside() 공개 메소드

public OnButtonInside ( DrawableRectangle rectangle ) : void
rectangle DrawableRectangle
리턴 void

OnButtonOutside() 공개 메소드

public OnButtonOutside ( DrawableRectangle rectangle ) : void
rectangle DrawableRectangle
리턴 void

OnLeaveMapClick() 공개 메소드

public OnLeaveMapClick ( DrawableRectangle rectangle ) : void
rectangle DrawableRectangle
리턴 void

OnProgramClick() 공개 메소드

public OnProgramClick ( DrawableRectangle rectangle ) : void
rectangle DrawableRectangle
리턴 void

OnTurnDoneClick() 공개 메소드

public OnTurnDoneClick ( DrawableRectangle rectangle ) : void
rectangle DrawableRectangle
리턴 void

OnUndoClick() 공개 메소드

public OnUndoClick ( DrawableRectangle rectangle ) : void
rectangle DrawableRectangle
리턴 void

SubscribeAll() 공개 메소드

public SubscribeAll ( ) : void
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void

프로퍼티 상세

display_map_state 공개적으로 프로퍼티

public MapDisplayGameState,SmartboyDevelopments.Haxxit.MonoGame.GameStates display_map_state
리턴 MapDisplayGameState

turn_done_button 공개적으로 프로퍼티

public DrawableRectangle turn_done_button
리턴 DrawableRectangle