메소드 | 설명 | |
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GetLoadedAssetBundle ( string assetBundleName, string &error ) : |
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Initialize ( string manifestAssetBundleName ) : AssetBundleManifestOperation | ||
LoadAsset ( string abname, string assetname ) : |
载入素材
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LoadAsset ( string abname, string assetname, LuaFunction func ) : void |
载入素材
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LoadAssetAsync ( string assetBundleName, string assetName, System type ) : AssetBundleAssetOperation | ||
UnloadAssetBundle ( string assetBundleName ) : void |
메소드 | 설명 | |
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LoadAssetBundle ( string assetBundleName, bool isLoadingAssetBundleManifest = false ) : void | ||
LoadAssetBundleInternal ( string assetBundleName, bool isLoadingAssetBundleManifest ) : bool | ||
LoadDependencies ( string assetBundleName ) : void | ||
RemapVariantName ( string assetBundleName ) : string | ||
UnloadAssetBundleInternal ( string assetBundleName ) : void | ||
UnloadDependencies ( string assetBundleName ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
Initialize ( ) : void |
初始化
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LoadAssetBundle ( string abname ) : |
载入AssetBundle
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OnDestroy ( ) : void |
销毁资源
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OnLoadAsset ( string abname, string assetName, LuaFunction func ) : IEnumerator | ||
Update ( ) : void |
static public GetLoadedAssetBundle ( string assetBundleName, string &error ) : |
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assetBundleName | string | |
error | string | |
리턴 |
static public Initialize ( string manifestAssetBundleName ) : AssetBundleManifestOperation | ||
manifestAssetBundleName | string | |
리턴 | AssetBundleManifestOperation |
public LoadAsset ( string abname, string assetname ) : |
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abname | string | |
assetname | string | |
리턴 |
public LoadAsset ( string abname, string assetname, LuaFunction func ) : void | ||
abname | string | |
assetname | string | |
func | LuaFunction | |
리턴 | void |
static public LoadAssetAsync ( string assetBundleName, string assetName, System type ) : AssetBundleAssetOperation | ||
assetBundleName | string | |
assetName | string | |
type | System | |
리턴 | AssetBundleAssetOperation |
static protected LoadAssetBundle ( string assetBundleName, bool isLoadingAssetBundleManifest = false ) : void | ||
assetBundleName | string | |
isLoadingAssetBundleManifest | bool | |
리턴 | void |
static protected LoadAssetBundleInternal ( string assetBundleName, bool isLoadingAssetBundleManifest ) : bool | ||
assetBundleName | string | |
isLoadingAssetBundleManifest | bool | |
리턴 | bool |
static protected LoadDependencies ( string assetBundleName ) : void | ||
assetBundleName | string | |
리턴 | void |
static protected RemapVariantName ( string assetBundleName ) : string | ||
assetBundleName | string | |
리턴 | string |
static public UnloadAssetBundle ( string assetBundleName ) : void | ||
assetBundleName | string | |
리턴 | void |
static protected UnloadAssetBundleInternal ( string assetBundleName ) : void | ||
assetBundleName | string | |
리턴 | void |
static protected UnloadDependencies ( string assetBundleName ) : void | ||
assetBundleName | string | |
리턴 | void |