프로퍼티 | 타입 | 설명 | |
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Frozen | bool | ||
LinkNumber | int | ||
Prim |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Meshes | OpenMetaverse.Rendering.SimpleMesh[] | ||
Server | |||
WorldTransformedMeshes | OpenMetaverse.Rendering.SimpleMesh[] |
메소드 | 설명 | |
---|---|---|
BuildFullUpdate ( |
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BuildObjectData ( System.Vector3 position, Quaternion rotation, System.Vector3 velocity, System.Vector3 acceleration, System.Vector3 angularVelocity ) : byte[] | ||
BuildUpdateBlock ( |
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GetMesh ( DetailLevel lod ) : |
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GetWorldMesh ( DetailLevel lod, |
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SimulationObject ( |
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SimulationObject ( |
public static BuildFullUpdate ( |
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obj | ||
regionHandle | ulong | |
flags | PrimFlags | |
리턴 | ObjectUpdatePacket |
public static BuildObjectData ( System.Vector3 position, Quaternion rotation, System.Vector3 velocity, System.Vector3 acceleration, System.Vector3 angularVelocity ) : byte[] | ||
position | System.Vector3 | |
rotation | Quaternion | |
velocity | System.Vector3 | |
acceleration | System.Vector3 | |
angularVelocity | System.Vector3 | |
리턴 | byte[] |
public static BuildUpdateBlock ( |
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obj | ||
regionHandle | ulong | |
flags | PrimFlags | |
리턴 | ObjectUpdatePacket.ObjectDataBlock |
public GetMesh ( DetailLevel lod ) : |
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lod | DetailLevel | |
리턴 |
public GetWorldMesh ( DetailLevel lod, |
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lod | DetailLevel | |
parent | ||
리턴 |
public SimulationObject ( |
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prim | ||
server | ||
리턴 | System |
public SimulationObject ( |
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obj | ||
리턴 | System |
protected SimpleMesh[],OpenMetaverse.Rendering Meshes | ||
리턴 | OpenMetaverse.Rendering.SimpleMesh[] |