Property | Type | Description | |
---|---|---|---|
Frozen | bool | ||
LinkNumber | int | ||
Prim |
Property | Type | Description | |
---|---|---|---|
Meshes | OpenMetaverse.Rendering.SimpleMesh[] | ||
Server | |||
WorldTransformedMeshes | OpenMetaverse.Rendering.SimpleMesh[] |
Method | Description | |
---|---|---|
BuildFullUpdate ( |
||
BuildObjectData ( System.Vector3 position, Quaternion rotation, System.Vector3 velocity, System.Vector3 acceleration, System.Vector3 angularVelocity ) : byte[] | ||
BuildUpdateBlock ( |
||
GetMesh ( DetailLevel lod ) : |
||
GetWorldMesh ( DetailLevel lod, |
||
SimulationObject ( |
||
SimulationObject ( |
public static BuildFullUpdate ( |
||
obj | ||
regionHandle | ulong | |
flags | PrimFlags | |
return | ObjectUpdatePacket |
public static BuildObjectData ( System.Vector3 position, Quaternion rotation, System.Vector3 velocity, System.Vector3 acceleration, System.Vector3 angularVelocity ) : byte[] | ||
position | System.Vector3 | |
rotation | Quaternion | |
velocity | System.Vector3 | |
acceleration | System.Vector3 | |
angularVelocity | System.Vector3 | |
return | byte[] |
public static BuildUpdateBlock ( |
||
obj | ||
regionHandle | ulong | |
flags | PrimFlags | |
return | ObjectUpdatePacket.ObjectDataBlock |
public GetMesh ( DetailLevel lod ) : |
||
lod | DetailLevel | |
return |
public GetWorldMesh ( DetailLevel lod, |
||
lod | DetailLevel | |
parent | ||
return |
public SimulationObject ( |
||
prim | ||
server | ||
return | System |
public SimulationObject ( |
||
obj | ||
return | System |
protected SimpleMesh[],OpenMetaverse.Rendering Meshes | ||
return | OpenMetaverse.Rendering.SimpleMesh[] |