메소드 | 설명 | |
---|---|---|
Tick ( ) : void | ||
ucJoystickChannel ( JoyControls c, bool inout ) : System | ||
ucJoystickChannel ( bool axis, int i ) : System |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
|
메소드 | 설명 | |
---|---|---|
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
|
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public ucJoystickChannel ( JoyControls c, bool inout ) : System | ||
c | JoyControls | |
inout | bool | |
리턴 | System |
public ucJoystickChannel ( bool axis, int i ) : System | ||
axis | bool | |
i | int | |
리턴 | System |