C# 클래스 Shooter.Entities.PlayerPos

파일 보기 프로젝트 열기: JoeyTheAsian/Just-Force

공개 메소드들

메소드 설명
CalcDirection ( double mouseX, double mouseY, double globalX, double globalY, double playerX, double playerY, int tileSize ) : double
CalcRectangle ( double globalX, double globalY, double playerX, double playerY, int tileSize ) : Rectangle
CalcRectangle ( double camX, double camY, double playerX, double playerY, int tileSize, int xOffset, int yOffset ) : Rectangle

메소드 상세

CalcDirection() 공개 정적인 메소드

public static CalcDirection ( double mouseX, double mouseY, double globalX, double globalY, double playerX, double playerY, int tileSize ) : double
mouseX double
mouseY double
globalX double
globalY double
playerX double
playerY double
tileSize int
리턴 double

CalcRectangle() 공개 정적인 메소드

public static CalcRectangle ( double globalX, double globalY, double playerX, double playerY, int tileSize ) : Rectangle
globalX double
globalY double
playerX double
playerY double
tileSize int
리턴 Microsoft.Xna.Framework.Rectangle

CalcRectangle() 공개 정적인 메소드

public static CalcRectangle ( double camX, double camY, double playerX, double playerY, int tileSize, int xOffset, int yOffset ) : Rectangle
camX double
camY double
playerX double
playerY double
tileSize int
xOffset int
yOffset int
리턴 Microsoft.Xna.Framework.Rectangle