Méthode | Description | |
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CalcDirection ( double mouseX, double mouseY, double globalX, double globalY, double playerX, double playerY, int tileSize ) : double | ||
CalcRectangle ( double globalX, double globalY, double playerX, double playerY, int tileSize ) : |
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CalcRectangle ( double camX, double camY, double playerX, double playerY, int tileSize, int xOffset, int yOffset ) : |
public static CalcDirection ( double mouseX, double mouseY, double globalX, double globalY, double playerX, double playerY, int tileSize ) : double | ||
mouseX | double | |
mouseY | double | |
globalX | double | |
globalY | double | |
playerX | double | |
playerY | double | |
tileSize | int | |
Résultat | double |
public static CalcRectangle ( double globalX, double globalY, double playerX, double playerY, int tileSize ) : |
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globalX | double | |
globalY | double | |
playerX | double | |
playerY | double | |
tileSize | int | |
Résultat |
public static CalcRectangle ( double camX, double camY, double playerX, double playerY, int tileSize, int xOffset, int yOffset ) : |
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camX | double | |
camY | double | |
playerX | double | |
playerY | double | |
tileSize | int | |
xOffset | int | |
yOffset | int | |
Résultat |