프로퍼티 | 타입 | 설명 | |
---|---|---|---|
cont | Microsoft.Xna.Framework.Content.ContentManager | ||
frame | int | ||
frameLevel | int | ||
framesElapsed | int | ||
health | int | ||
isMeleeing | bool | ||
isSprinting | bool | ||
maxHealth | int | ||
numOfFrames | int | ||
stamina | double | ||
timePerFrame | int | ||
weapon |
메소드 | 설명 | |
---|---|---|
Character ( Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
Character ( Microsoft.Xna.Framework.Content.ContentManager content, double x, double y, double dir, string t, bool c, |
||
Character ( Microsoft.Xna.Framework.Content.ContentManager content, double x, double y, string t, |
||
CheckHealth ( ) : bool | ||
CheckStamina ( ) : bool | ||
UpdateAnimation ( double time ) : void | ||
UpdateStamina ( int time ) : void |
public Character ( Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | System |
public Character ( Microsoft.Xna.Framework.Content.ContentManager content, double x, double y, double dir, string t, bool c, |
||
content | Microsoft.Xna.Framework.Content.ContentManager | |
x | double | |
y | double | |
dir | double | |
t | string | |
c | bool | |
r | ||
리턴 | System |
public Character ( Microsoft.Xna.Framework.Content.ContentManager content, double x, double y, string t, |
||
content | Microsoft.Xna.Framework.Content.ContentManager | |
x | double | |
y | double | |
t | string | |
r | ||
리턴 | System |
protected ContentManager,Microsoft.Xna.Framework.Content cont | ||
리턴 | Microsoft.Xna.Framework.Content.ContentManager |