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CreateWeapons ( Microsoft.Xna.Framework.Content.ContentManager Content ) : void |
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ShootWeapon ( Character player, Microsoft.Xna.Framework.Input.MouseState mState, Microsoft.Xna.Framework.Input.MouseState oldMState, List projectiles, bool temp, Camera c, Microsoft.Xna.Framework.Content.ContentManager Content, Queue curSounds, SoundEffect>.Dictionary soundEffects, Map &m ) : void |
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Stab ( Character player, KeyboardState state, KeyboardState oldState, Microsoft.Xna.Framework.Content.ContentManager content, Camera c, int tileSize, List projectiles, Queue curSounds ) : void |
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SwitchWeapon ( Character player, KeyboardState state, KeyboardState oldState ) : void |
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