Method |
Description |
|
CreateWeapons ( Microsoft.Xna.Framework.Content.ContentManager Content ) : void |
|
|
ShootWeapon ( Character player, Microsoft.Xna.Framework.Input.MouseState mState, Microsoft.Xna.Framework.Input.MouseState oldMState, List projectiles, bool temp, Camera c, Microsoft.Xna.Framework.Content.ContentManager Content, Queue curSounds, SoundEffect>.Dictionary soundEffects, Map &m ) : void |
|
|
Stab ( Character player, KeyboardState state, KeyboardState oldState, Microsoft.Xna.Framework.Content.ContentManager content, Camera c, int tileSize, List projectiles, Queue curSounds ) : void |
|
|
SwitchWeapon ( Character player, KeyboardState state, KeyboardState oldState ) : void |
|
|