C# 클래스 Shooter.Controls.CreateItems

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공개 메소드들

메소드 설명
CheckItemCollisions ( List Items, Character player, Microsoft.Xna.Framework.Content.ContentManager Content, Queue curSounds ) : void
CreateHealthKit ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void
CreatePistolAmmo ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void
CreateRandomItem ( Random rng, Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y, Character player ) : void
CreateRifleAmmo ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void
CreateSMGAmmo ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void
CreateShotgunAmmo ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void

메소드 상세

CheckItemCollisions() 공개 정적인 메소드

public static CheckItemCollisions ( List Items, Character player, Microsoft.Xna.Framework.Content.ContentManager Content, Queue curSounds ) : void
Items List
player Shooter.Entities.Character
Content Microsoft.Xna.Framework.Content.ContentManager
curSounds Queue
리턴 void

CreateHealthKit() 공개 정적인 메소드

public static CreateHealthKit ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void
Content Microsoft.Xna.Framework.Content.ContentManager
Items List
x double
y double
리턴 void

CreatePistolAmmo() 공개 정적인 메소드

public static CreatePistolAmmo ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void
Content Microsoft.Xna.Framework.Content.ContentManager
Items List
x double
y double
리턴 void

CreateRandomItem() 공개 정적인 메소드

public static CreateRandomItem ( Random rng, Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y, Character player ) : void
rng System.Random
Content Microsoft.Xna.Framework.Content.ContentManager
Items List
x double
y double
player Shooter.Entities.Character
리턴 void

CreateRifleAmmo() 공개 정적인 메소드

public static CreateRifleAmmo ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void
Content Microsoft.Xna.Framework.Content.ContentManager
Items List
x double
y double
리턴 void

CreateSMGAmmo() 공개 정적인 메소드

public static CreateSMGAmmo ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void
Content Microsoft.Xna.Framework.Content.ContentManager
Items List
x double
y double
리턴 void

CreateShotgunAmmo() 공개 정적인 메소드

public static CreateShotgunAmmo ( Microsoft.Xna.Framework.Content.ContentManager Content, List Items, double x, double y ) : void
Content Microsoft.Xna.Framework.Content.ContentManager
Items List
x double
y double
리턴 void