메소드 | 설명 | |
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Destroy ( ) : void |
Destroys the Entity.
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Draw ( |
Processes a Render.
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OnPositionChanged ( Vector2 delta ) : void |
Called, if the Position changed.
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Update ( GameTime gameTime ) : void |
Updates the object.
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메소드 | 설명 | |
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Entity ( ) : System |
Initializes a new Entity class.
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public abstract Draw ( |
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spriteBatch | The SpriteBatch. | |
gameTime | GameTime | The GameTime. |
리턴 | void |
public OnPositionChanged ( Vector2 delta ) : void | ||
delta | Vector2 | The Delta. |
리턴 | void |
public abstract Update ( GameTime gameTime ) : void | ||
gameTime | GameTime | The GameTime. |
리턴 | void |