프로퍼티 | 타입 | 설명 | |
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NumVisEdicts | int |
메소드 | 설명 | |
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AllocDlight ( int key ) : |
CL_AllocDlight
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DecayLights ( ) : void |
CL_DecayLights
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Disconnect ( ) : void |
CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors
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Disconnect_f ( ) : void | ||
EstablishConnection ( string host ) : void |
CL_EstablishConnection
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Init ( ) : void | ||
NextDemo ( ) : void |
CL_NextDemo Called to play the next demo in the demo loop
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ReadFromServer ( ) : int | ||
SendCmd ( ) : void | ||
SendMove ( |
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StopPlayback ( ) : void |
CL_StopPlayback Called when a demo file runs out, or the user starts a game
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메소드 | 설명 | |
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AdjustAngles ( ) : void | ||
BaseMove ( |
CL_BaseMove Send the intended movement message to the server
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ClearState ( ) : void |
CL_ClearState
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EntityNum ( int num ) : |
CL_EntityNum This error checks and tracks the total number of entities
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FinishTimeDemo ( ) : void |
CL_FinishTimeDemo
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GetMessage ( ) : int |
CL_GetMessage Handles recording and playback of demos, on top of NET_ code
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InitInput ( ) : void | ||
InitTempEntities ( ) : void | ||
KeepaliveMessage ( ) : void |
CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect.
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KeyState ( |
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LerpPoint ( ) : float |
CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at.
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NewTempEntity ( ) : |
CL_NewTempEntity
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NewTranslation ( int slot ) : void | ||
ParseBaseline ( |
CL_ParseBaseline
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ParseBeam ( |
CL_ParseBeam
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ParseClientData ( int bits ) : void |
CL_ParseClientdata Server information pertaining to this client only
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ParseServerInfo ( ) : void |
CL_ParseServerInfo
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ParseServerMessage ( ) : void |
CL_ParseServerMessage
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ParseStartSoundPacket ( ) : void | ||
ParseStatic ( ) : void |
CL_ParseStatic
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ParseStaticSound ( ) : void |
CL_ParseStaticSound
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ParseTempEntity ( ) : void |
CL_ParseTEnt
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ParseUpdate ( int bits ) : void |
CL_ParseUpdate Parse an entity update message from the server If an entities model or origin changes from frame to frame, it must be relinked. Other attributes can change without relinking.
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PlayDemo_f ( ) : void | ||
PrintEntities_f ( ) : void | ||
Record_f ( ) : void |
CL_Record_f record
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RelinkEntities ( ) : void |
CL_RelinkEntities
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ShowNet ( string s ) : void | ||
SignonReply ( ) : void |
CL_SignonReply An svc_signonnum has been received, perform a client side setup
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Stop_f ( ) : void |
CL_Stop_f stop recording a demo
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TimeDemo_f ( ) : void |
CL_TimeDemo_f timedemo [demoname]
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UpdateTempEntities ( ) : void | ||
WriteDemoMessage ( ) : void |
CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles
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public static EstablishConnection ( string host ) : void | ||
host | string | |
리턴 | void |