Property | Type | Description | |
---|---|---|---|
NumVisEdicts | int |
Method | Description | |
---|---|---|
AllocDlight ( int key ) : |
CL_AllocDlight
|
|
DecayLights ( ) : void |
CL_DecayLights
|
|
Disconnect ( ) : void |
CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors
|
|
Disconnect_f ( ) : void | ||
EstablishConnection ( string host ) : void |
CL_EstablishConnection
|
|
Init ( ) : void | ||
NextDemo ( ) : void |
CL_NextDemo Called to play the next demo in the demo loop
|
|
ReadFromServer ( ) : int | ||
SendCmd ( ) : void | ||
SendMove ( |
||
StopPlayback ( ) : void |
CL_StopPlayback Called when a demo file runs out, or the user starts a game
|
Method | Description | |
---|---|---|
AdjustAngles ( ) : void | ||
BaseMove ( |
CL_BaseMove Send the intended movement message to the server
|
|
ClearState ( ) : void |
CL_ClearState
|
|
EntityNum ( int num ) : |
CL_EntityNum This error checks and tracks the total number of entities
|
|
FinishTimeDemo ( ) : void |
CL_FinishTimeDemo
|
|
GetMessage ( ) : int |
CL_GetMessage Handles recording and playback of demos, on top of NET_ code
|
|
InitInput ( ) : void | ||
InitTempEntities ( ) : void | ||
KeepaliveMessage ( ) : void |
CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect.
|
|
KeyState ( |
||
LerpPoint ( ) : float |
CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at.
|
|
NewTempEntity ( ) : |
CL_NewTempEntity
|
|
NewTranslation ( int slot ) : void | ||
ParseBaseline ( |
CL_ParseBaseline
|
|
ParseBeam ( |
CL_ParseBeam
|
|
ParseClientData ( int bits ) : void |
CL_ParseClientdata Server information pertaining to this client only
|
|
ParseServerInfo ( ) : void |
CL_ParseServerInfo
|
|
ParseServerMessage ( ) : void |
CL_ParseServerMessage
|
|
ParseStartSoundPacket ( ) : void | ||
ParseStatic ( ) : void |
CL_ParseStatic
|
|
ParseStaticSound ( ) : void |
CL_ParseStaticSound
|
|
ParseTempEntity ( ) : void |
CL_ParseTEnt
|
|
ParseUpdate ( int bits ) : void |
CL_ParseUpdate Parse an entity update message from the server If an entities model or origin changes from frame to frame, it must be relinked. Other attributes can change without relinking.
|
|
PlayDemo_f ( ) : void | ||
PrintEntities_f ( ) : void | ||
Record_f ( ) : void |
CL_Record_f record
|
|
RelinkEntities ( ) : void |
CL_RelinkEntities
|
|
ShowNet ( string s ) : void | ||
SignonReply ( ) : void |
CL_SignonReply An svc_signonnum has been received, perform a client side setup
|
|
Stop_f ( ) : void |
CL_Stop_f stop recording a demo
|
|
TimeDemo_f ( ) : void |
CL_TimeDemo_f timedemo [demoname]
|
|
UpdateTempEntities ( ) : void | ||
WriteDemoMessage ( ) : void |
CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles
|
public static AllocDlight ( int key ) : |
||
key | int | |
return |
public static EstablishConnection ( string host ) : void | ||
host | string | |
return | void |
public static SendMove ( |
||
cmd | ||
return | void |