C# 클래스 SharpBelot.BelotGUIForm

상속: System.Windows.Forms.Form
파일 보기 프로젝트 열기: NikolayIT/BelotGameEngine

공개 메소드들

메소드 설명
BelotGUIForm ( ) : System
ChangeResources ( ) : void

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
AnimateHand ( PlayerPosition position ) : void
AnimationFinished ( ) : void
BelotGUIForm_Load ( object sender, EventArgs e ) : void
BelotGUIForm_Paint ( object sender, PaintEventArgs e ) : void
BiddingCompleted ( Player winner, Announcement finalAnnounce ) : void
Card_Click ( CardsPanel panel, CardClickedEventArgs e ) : void
CombinationAnnounced ( Player player, CardCombination combination ) : void
CompPlayerBidded ( Player player, Announcement currentAnnounce ) : void
ComputerPlayerPlayed ( Player player, Card playedCard ) : void
CreatePlayer ( string assemblyName, string playerName ) : ComputerPlayer
DealCompleted ( ) : void
DealStarted ( ) : void
DrawCards ( Player player, CardsCollection cards ) : void
GameOver ( Player winner1, Player winner2 ) : void
GetAnnouncementString ( Announcement announce ) : string

Gets a string representation of an Announcement

GetCombinationString ( CardCombination combination ) : string

Gets a string representation of a Combination

HandClosed ( Hand hand ) : void
HumanCardCombinationAnnouncing ( Player player, CardCombination combination ) : bool
HumanPlayerIsBidding ( Player player, AnnouncementManager manager ) : Announcement
HumanPlayerIsPlaying ( Player player, PlayingManager manager ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

MenuAbout_Click ( object sender, EventArgs e ) : void
MenuExit_Click ( object sender, EventArgs e ) : void
MenuNew_Click ( object sender, EventArgs e ) : void
MenuResults_Click ( object sender, EventArgs e ) : void
MenuSettings_Click ( object sender, EventArgs e ) : void
MoveCardToTable ( PlayerPosition position, Card playedCard ) : void
SetPlayerActive ( Player player ) : void

메소드 상세

BelotGUIForm() 공개 메소드

public BelotGUIForm ( ) : System
리턴 System

ChangeResources() 공개 메소드

public ChangeResources ( ) : void
리턴 void

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void